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Creative Process
Discover the creative process of Chameleon Calamity! You will find our notes on various images, where we discuss our ideas about character development, enemy design, environment design, game elements, and our animated short.
The Characters!
Meet Prismo Newton!
Big cartoon eyes
Tail curls down, in real life a chameleon's tail curls down also!
Prismo has webbed hands and feet. We don't want Prismo to look too realistic, meaning we don't want him to look exactly like a chameleon. We want to make him look like an animated character
Color Palette: Prismo's body is mostly green and blue. You'll see that in the final version pink, yellow, orange, red is apparent too!
First Draft of Run Cycle
Final Draft of Run Cycle
The Enemies
From Bad...
To good!
General Achromatic
General Achromatic appears in our boss battle scene. General Achromatic is the last obstacle to get past before the player wins the game!
Environment Design
This floating log is actually a platform in our game!
We wanted the feeling of a fantasy forest environment. We want you to experience being in the jungle of Madagascar, so we include of lot of vegetation imagery in our forest environment.
Final game environment
Animated Short
Storyboard
Art/Background Design
Animatic
Production
Post-production
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